Learn about WFP’s cross cutting areas of protection and accountability as you play Sharmila. In this video game, we take a people-centred approach in discovering the many protection risks that impact populations in this fictitious world of Kaya.
You have the freedom to travel the map at your own pace and direction, engage with affected populations to understand their needs and work with them to find solutions to reducing these risks.
You will notice that this game is different to other learning tools, in that you will have the freedom to explore at your own pace. The learning is in the exploration, with the aim that you will be better equipped to apply a protection and accountability lens to your programming.